Moolk...Da Biggest n Da Baddest

Discussion in 'New Member Introductions' started by Moolk, Apr 10, 2020.

  1. Moolk

    Moolk Banned

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    Hello!

    New member here. Been here a couple days. Thought I’d introduce myself to those interested.

    I enjoy politics, only became interested in politics around 2014 or so. If you can’t tell by my name/picture, I am big into fantasy games and what not(though that is not one of my models). Pretty big hobby of mine.

    Former military, I am pretty right of center, opinionated, and tend to give what I get.

    Looking forward to meeting everyone.
     
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  2. dairyair

    dairyair Well-Known Member

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    Welcome.
    Being a righty. You are in line with 80% of this board.
     
  3. Grau

    Grau Well-Known Member Past Donor

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    Welcome.

    I think you'l enjoy this forum where very few topics are off limits.

    I fully believe that it is possible to strongly hold different views and still have a civil and respectful exchange of ideas.

    Best wishes for good health.
     
  4. Moolk

    Moolk Banned

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    Perhaps.

    Ive watched the board for quite a while before participating and that wasn’t the perspective I got out of it.
     
  5. Moolk

    Moolk Banned

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    I do like the idea of few off limits topics.

    IRL most topics are off limits lol so outlets like this are necessary i think.
     
  6. modernpaladin

    modernpaladin Well-Known Member Past Donor

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    Never liked Warhammer much fsr. Have a large 40K army (Tau) collecting dust though :).
     
    Last edited: Apr 10, 2020
  7. Moolk

    Moolk Banned

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    Haha nice.

    I’m the oppposite, its not that I dislike sci-fi or anything, i like it to but for whatever reason I never got into the 40k. I’ve always liked fantasy, magic, swords n boards, undead, orcs, elves, etc. I am pretty big on Orcs as I think they are absolutely hilarious, and just serious enough for me to like them. But i also like necromancy and the vampires/undead.

    Currently only have an Orc army though, as this is expensive hobby unfortunately. Although I play warhammer total war quite often.
     
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  8. Mushroom

    Mushroom Well-Known Member

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    Welcome to the forum.

    We have a semi-active Military topic area you might want to check out.

    As for gaming, I could never get into 40K, but I did the Fantasy for a few years until the constant changes and absurdity of the rules made me stop (my Empire army is still sitting in boxes somewhere 15 years later). But after playing systems like WRG and Shock of Impact, I was eternally frustrated with GW and gave up.
     
  9. Moolk

    Moolk Banned

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    Haha your not the only one. I’m fairly new so can’t really say how it used to be but pretty much 100 percent of the people I know who are old guard say it used to be infinitely better
     
  10. Mushroom

    Mushroom Well-Known Member

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    Well, I started with 25mm lead miniatures of historic armies, using the 2 rulesets I mentioned (WRG and SoI). And they had a lot of rules I knew, which hurt me bad in Warhammer.

    For example, if you charge a line of light skirmishers in either of those 2 rulesets and kill everything in front of the figures, you can choose to "break through" them. This is historically accurate, as why on earth would Heavy Knights stop to engage bowmen when their actual target is the swordsmen behind them? But in Warhammer Fantasy, once you make contact you fight it out until one side or the other breaks.

    Then another stupid rule, if you choose to disengage your unit. In every ruleset I played before, you had a bonus to reconsolidate them and have them return to the combat because you choose the withdrawal. Not in GW, it is considered a "route", just as if they were getting mauled in combat and were forced to flee.

    Both of those rules were made obvious to me the first time I played. My heavy cavalry engaged archers, killed all those in the front, and I was told I could not punch through but had to continue to engage them. Well screw that, pull back and work my way around them. And I then sat back as over 4 turns my heavy cavalry with no losses happily turned tail and ran away, right off the table.

    And I played many games over the next year with that army, and was increasingly unhappy with the rules. Until finally I just gave up, threw them all in a box in 2006, and have never touched them since.

    But back in the day (1980s), I did a lot of classic Lead armies. My first was a 14th century Italian Condotteri (mercenary) army. I loved them, because they were one of the few that used muskets, and I could build it cheaply with bits and pieces from many different armies. I even got laughs as when I made my "Irregular Peasant" unit, I threw in some hobbit figures I had found and said they were children. My other army was a 5th century Vandal army, which was able to recycle many units from my first one. The rulesets we used were quite detailed, and included things like a planned withdrawal (a key part in the tactics of many armies over history), breakthroughts (when you destroy all units directly in front of a unit you can continue forward before more units close the gap), and other things that GW thought were worthless apparently.

    I view it as "Wargames Light" to be honest, much of the feeling, but no real content. Plus the silly point limits which could give somebody with the right army a truly unfair advantage. The place I played (only store in town) was owned by a guy that had a Tomb Kings army, and the only point battles he would allow in the store were at the point he could have the Casket of Souls. A grossly overpowered item, which could at almost every turn cause units facing it to flee in terror.

    And many armies had items that could counter it, but always at a higher point cost. For the Empire, it was the Steam Tank. He would not sell that item, and would not allow people to play armies with that many points in his store. And of course he would sell people any army they wanted, except the Tomb Kings.

    Just the fact that one army at a select point total had such an item but no other army could have a unit to counter it told me how broken that ruleset was. And I admit that store owner abused his power, but he was also just gaming the rules. And realizing that buying plastic figures that were 5 times + what I could get actual metal miniatures for drove it to me how greedy the company was.

    Needless to say, I have long ago largely left gaming. I view most "modern" games horribly broken, more interested in selling tons of books and silly rules, and less about the actual game itself. A few years ago I was able to start a "1st-2nd Edition AD&D" group, and most of those who played loved it for how simple and streamlined it was. Although a few complained they were "restricted" by not have the insane character specialties that have taken over the industry now.

    "What, I can't have a Prestidigitator-Acrobat-Stealth-Rogue? Nor a Twin Bow-Fleet-Stalker-Ranger? What kind of sucky rules are those?"

    I mostly laughed, and then tried to get them to understand I was not kidding that there was actually a ruleset that could actually kill a character while it was being rolled up. Or another that had charts where while you were trying to figure out how an item worked, there was a good chance you might end up killing yourself. Early RPGs really took no prisoners.
     
  11. Moolk

    Moolk Banned

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    That last part in particular I’ve heard MANY times. Old RPG’s, which I am almost CERTAIN I would LOVE, were very harsh and unforgiving. And I love that in my games. I game in a multitude of ways and one thing I have seen over the years is the turn from designing games to take time and dedication to beat, to something that is designed to be beaten by anyone who buys it fairly easily.

    I think this is a product of technology as much as anything. For instance, they had to make games harder “back in the day” because they wanted you to buy them, not rent them and beat them quickly. So they made them a bit more difficult to encourage that...or atleast that is my theory.

    RPG’s in particular i never got to play back then, but if its as dangerous and horrible (in a good way) as people have made it sound....I missed out lol.
     
  12. Mushroom

    Mushroom Well-Known Member

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    Well, the original "Small Black Book" edition of Traveler had a lot of charts to follow when making a "crew" for your ship. And say you were making your Ship Captain. You were rolling them entirely up from when they first became adults until they were in their ay early 40s. Including all their background (which may include many instances of cryosleep. Which always includes a chance of dying. I actually had a GM where if your character in backstory experience died, he made you throw it away and start all over again.

    Then there was Gamma World, basically D&D in a post-apocolyptic setting. If you find an "artifact", from an egg beater to a nuclear warhead you rolled on charts to see if you could figure out what it was. I had actually been in a game where while examining a "metallic lump of metal" we rolled badly and it went critical. It was a 155mm artillery round, we all died when it exploded. I had also seen a character die when trying to figure out what an artifact was, and shot himself in the head with a laser pistol.

    I honestly loved the simplicity of the earlier rules. 4 main character classes (Fighter, Thief, Magic User, Cleric) and 6 subclasses (Ranger, Paladin, Assassin, Illusionist, Druid, Monk) in AD&D. That's it. And with 3 books you could play, rolling up a character took maybe 5 minutes. Today, you spend an hour with 8 books to do the same thing. I see it as ridiculous, and typical of the "Millennial Generation" where everybody has to be special.
     

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